V2 Changelog

General:
- Changed .tga files
- Rangers and Laser Rangers now have flashing effects.

Part 1: (Overall the intro scene has been made even more epic, more effects, more bullets, more realism!)
- Infantry in the first output are now running all over the place to give the effect of panic in the intro scene.
- Added long range units in the intro scene for more bullets flying around everywhere.
- Fixed american allies running out of power when too many laser crusaders were on the field.
- Tunnel networks will no longer spawn rebels when they are in hole form.
- Replaced garrisoned workers with rebels so they can't repair if you don't kill them.
- Added extra defenses in the top middle area (after the beach) to prevent the player from going where he shouldn't.
- Added the Commanches that Rangers were asking for.

Part 2: (The difficulty gap in the first version was very little, what I mean is, Normal was almost as hard as Brutal, hopefully it's fixed in V2)
- The AI will now only build 1 raptor on Normal, 2 on Hard, and 4 on Brutal.
- The AI will no longer build rocket buggies on Normal difficulty.
- Increased Scud Storm countdown timer on Normal and Hard difficulties.
- Some enemy units' damage has been reduced in Normal mode and slightly reduced in Hard mode.
- Some enemy units have less health in Normal and extra Health in Brutal.
- Some Player units' damage has been increased in Normal mode and slightly increased in Hard mode.
- Some Player units have extra health in Normal.
- Nerfed Crusader health.
- Added some explosive barrels in the road where GLA's AK47 Supply Truck go through, it's up to you what you can do with them ;b